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How To Rectify All The Crap You Do As A Gamer

May 18, 2015May 18, 2015 / ignitegaming / 1 Comment

Video games are an undeniable part of many of our lives, as is the negativity that frequently tags along - the addiction, grumpiness, caffeine, and general lack of sun. If you’re like me, you might find yourself experiencing some guilt when you over-indulge. You could be a real member of society if you didn’t spend … Continue reading How To Rectify All The Crap You Do As A Gamer

INTERVIEW: Video Game Writers

April 9, 2015April 9, 2015 / ignitegaming / 3 Comments

Have you ever wondered what it's like to make a video game? I know I have, so when I made friends with some guys who wrote for the Double Fine Productions Kickstarter game, MASSIVE CHALICE, I had to ask them some questions! Here are some insights from my interview: Alisha: Alright guys, first question: Who … Continue reading INTERVIEW: Video Game Writers

Crowd-funding the Underdog

March 26, 2015March 26, 2015 / ignitegaming / 1 Comment

At the moment I’m writing this, there are 185 live projects for video games on the popular crowd-funding site, Kickstarter. Since its launch in 2009, Kickstarter has seen more than eight million backers fund more than 81,000 projects with over $1.6 billion in the fields of film, music, art, fashion, and gaming. Crowd-funding has boosted … Continue reading Crowd-funding the Underdog

Press F To Do The Thing (An Assessment of QTEs)

March 19, 2015 / ignitegaming / 1 Comment

Last month, guest writer Tucker Poindexter got us thinking about the effects of film on video game storytelling. One of the points he brought up involved cinematics, or cut scenes, in games and how we as an audience want those scenes to enhance our gaming experience. It all came down to one thing: interconnectivity, or, … Continue reading Press F To Do The Thing (An Assessment of QTEs)

Separation of Film & Gaming

February 26, 2015February 27, 2015 / ignitegaming / 1 Comment

Modern storytelling exists under the umbrella of film. For more than a hundred years, film has been the American audience’s most culturally significant way of connecting with stories, more so than literature or even television; as opposed to video games which are very young in the world of art and storytelling. Though the gaming industry … Continue reading Separation of Film & Gaming

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